/* FluidSynth - A Software Synthesizer
 *
 * Copyright (C) 2003  Peter Hanappe and others.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public License
 * as published by the Free Software Foundation; either version 2 of
 * the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *  
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
 * 02111-1307, USA
 */

#ifndef _FLUIDSYNTH_H
#define _FLUIDSYNTH_H

#include <stdio.h>

#ifdef __cplusplus
extern "C" {
#endif

#if defined(WIN32)
#if defined(FLUIDSYNTH_DLL_EXPORTS)
#define FLUIDSYNTH_API __declspec(dllexport)
#elif defined(FLUIDSYNTH_NOT_A_DLL)
#define FLUIDSYNTH_API 
#else
#define FLUIDSYNTH_API __declspec(dllimport)
#endif

#elif defined(MACOS9)
#define FLUIDSYNTH_API __declspec(export)

#else
#define FLUIDSYNTH_API
#endif


  /**

     \file fluidsynth.h

     \brief fluidsynth is a real-time SoundFont(R) synthesizer. This is
     the header of the fluidsynth library and contains the
     synthesizer's public API.

     Depending on how you want to use or extend the synthesizer you
     will need different API functions. You probably do not need all
     of them. Here is what you might want to do:
     
     o Embedded synthesizer: create a new synthesizer and send MIDI
       events to it. The sound goes directly to the audio output of
       your system.
     
     o Plugin synthesizer: create a synthesizer and send MIDI events
       but pull the audio back into your application.
     
     o SoundFont plugin: create a new type of "SoundFont" and allow
       the synthesizer to load your type of SoundFonts.
     
     o MIDI input: Create a MIDI handler to read the MIDI input on your
       machine and send the MIDI events directly to the synthesizer.
     
     o MIDI files: Open MIDI files and send the MIDI events to the
       synthesizer.
     
     o Command lines: You can send textual commands to the synthesizer.


     SoundFont(R) is a registered trademark of E-mu Systems, Inc. 
							    
  */

#include "types.h"
#include "settings.h"
#include "synth.h"
#include "shell.h"
#include "sfont.h"
#include "ramsfont.h"
#include "audio.h"
#include "event.h"
#include "midi.h"
#include "seq.h"
#include "seqbind.h"
#include "log.h"
#include "misc.h"
#include "mod.h"
#include "gen.h"
#include "voice.h"
#include "version.h"

#ifdef __cplusplus
}
#endif

#endif /* _FLUIDSYNTH_H */
